It is home to two raiders, who are assumed to be having sex at the time of your arrival because the male raider has no armor on and the female wears sexy sleepwear. ... o Evergreen Mills o Megaton o Rivet City. Buy it on Amazon! 2. 2 MPLX Novasurge. ... o Evergreen Mills o Megaton o Rivet City. Barter: Head far west of Megaton to the town of Evergreen Mills. The exterior area consists of a slave pen with three to four slaves, an electrified cage containing a super mutant behemoth, and a series of metal shacks and train cars surrounding the factory building itself. PlayStation 3 Xbox 360 In Bethesda's first-person revival of the classic post-apocalyptic RPG series, the player is forced to leave Vault 101 and venture out into the irradiated wasteland of Washington D.C. to find his or her father. One of these rooms also contains other loot (chems and a Fat Man) and has a locked door that can be opened with the storage room key found in another room on the topmost level. VORTEX. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Is evergreen mills releated to quest? I decided to go to Evergreen Mills for the Barter bobblehead and noticed that the location was marked on my map but undiscovered. leaders Prev. Tiny Tim, Dec 12, 2016 #24 [Like] x 5; peadar87 Still Mildly Glowing. Fans of fallout 3 should post pics and funny stuff about it. The shack contains some minor loot. You must first move the small crate to obtain the RadAway. 0. When you first enter the bazaar, there is a small bar right at the entrance with two fridges behind the counter. Location [edit | edit source] It is found in the Evergreen Mills bazaar, in a dark cave-nook, in the corner of the room to the right of Smiling Jack. The shack contains some minor loot. Although it is uninhabited, one of the Evergreen Mills slave pen keys can be found here, as well as a decent amount of ammunition and a RadAway in the small crate on the top shelf directly to the right of the door when the player character enters. Endorsements. Hide. There is also a workbench in the back room, with a bottlecap mine under it. A few raider women (the brothel's whores), can be found locked in cells. 00001112 (behemoth loc)00001113 (east)000010E3 (entrance)000010FE (north)00001115 (south)00029034 (bazaar)0002D6EE (foundry)0002E5E3 (northern shack)0002E0D0 (guard house)0002E0CF (southern shack) chevron_left. It is mostly fortified around the perimeter, has rooms and beds, and hell, it even has a place to trade. Madame Lyons will send you to talk to Gunny who can be found in the... Big Town. Upon release, these women will attack the player character. The guard house is a small shack in the northeastern part of the Evergreen Mills, reached by the walkway which crosses over the slave pen. I don't recall any even that made it show up. 8,634. Citadel, Big Town, Evergreen Mills | Main locations Fallout 3 Guide Citadel. Or can you help others? He will reside in the Boutique Le Chic. 1. Jun 4, 2015. Fallout 3's most challenging enemy is the behemoth. Although devoid of any inhabitants, one of the Evergreen Mills slave pen keys can be found here, as well as a decent amount of ammunition, and a RadAway in the small crate on the top shelf directly to the right of the door when you enter. Despite their initial safe passage to the mill, they soon find themselves outnumbered as the situation turns violent. There is a workbench in the northeast alcove of his store. Keep to the right-hand side of the cave and you will come to the shop of Smiling Jack (the only non-hostile raider in the area), which is in a small cave reached from the main portion of the bazaar. Followers and freed slaves will sometimes open the gate and release the behemoth as well. Kidnap Order. Evergreen Mills is a "town" for raiders, complete with shops (#15) and a brothel (#17). Next Page Radio Frequencies Previous Page Fat Man Locations. i am at the end of the vanilla game. If one comes back at a later time and raiders have respawned, they will not engage the slaves and remain indifferent to them. Evergreen Mills Fallout 3. Outside of Evergreen Mills' entrance is a stopping point for the caravan merchants, who could be killed if they wander in. The Bigger They Are... is a achievement/trophy in Fallout 3. Evergreen Mills is a large Raider camp in Fallout 3, it's located in the south-west of the Capital Wasteland, east of Smith Casey's Garage.It has the largest gathering of Raiders in the game with around 30 in total, there's also a Super Mutant Behemoth locked in an electrified cage in the center of the camp. factions Evergreen Mills. Apart from the non-hostile Smiling Jack, 10 heavily armed raiders, with at least one carrying a missile launcher, populate the area. If you jump on the shelf to the right of the fridges, you will find a small crate behind the left fridge containing a few pulse grenades. If you have been detected, you can shoot the generator powering the behemoth's cage, which will cause it to fight raiders for you. VORTEX. The interior area will not respawn raiders; they will almost always spawn outside. If you are looking for information on how to kill these beasts, then just look inside. 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